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NPC Generator

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Advanced [show]


Gûnd Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Gûnd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To reunite with his old friends; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Gûnd Soames, Male Half-Orc Druid 14
Medium (6'3") Half-Orc, Neutral Evil (CR 14)
Armor Class 10
Hit Points 124 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)7 (-2) 15 (+2)5 (-3)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 400 pp. Golden pearl (120 gp). Zircon (40 gp). Moss agate (16 gp). Moss agate (16 gp). Violet garnet (1100 gp). Jasper (40 gp). Onyx (40 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Alexandrite (1100 gp). Fiery yellow corundum (1100 gp). Obsidian (16 gp). Red garnet (120 gp). Hematite (16 gp).


Social Check DCs


Traulam Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is renowned for her bright tan dresses and hats and is in decent physical shape. With bright red hair. This green eyed easterner is not easily forgotten.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is able to make almost anything out of random pieces of junk.

History: She was born in a small forest village. Brilliant and gifted she never wanted to apply herself. She has drifted from career to career and currently works as a Doctor.

Motivation: She seems to be bored by most things; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Traulam Arnuanna, Female Elf Ranger 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Athletics +0
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1800 sp. Iolite (30 gp). Moss agate (11 gp).


Social Check DCs


Sethrekar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brass crest. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. He has done his best to style his brass crest to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying brother.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Sethrekar Baharoosh, Male Dragonborn Cleric 12
Medium (6'4") Dragonborn, Chaotic Good (CR 12)
Armor Class 12
Hit Points 49 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Arcana +6, Insight +4
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 200 pp. Moss agate (16 gp). Deep blue spinel (1000 gp). Chalcedony (70 gp). Chrysoberyl (140 gp). Azurite (16 gp). Aquamarine (1000 gp). Eye agate (16 gp). Golden yellow topaz (1000 gp). Zircon (70 gp). Tourmaline (140 gp).


Social Check DCs


Cairn Trust, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with green colored cloaks and clothing, and sports empty pouches on his belt. His hair is white and curly. His eyes are likewise red.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. Cairn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cairn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Cairn Trust, Male Tiefling Fighter 11
Medium (5'1") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 98 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 14 (+2)17 (+3)
Skills Arcana +6, Survival +6
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 290 pp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold and topaz bottle stopper cork (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Vanchu Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a black coat over a brown low-cut shirt, and a Stetson hat upon her head. Her left leg appears badly burned and disfigured. Her chestnut hair is lengthy. She has blue eyes and a black hat with a brown feather.

Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Vanchu studied abroad. Vanchu abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Meet up once more with her childhood friend.

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Vanchu Gracey, Female Half-Orc Bard 2
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs

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