Margery Ogden, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her skin is fair and her fingers are delicate and long. She wears a feathered hat to cover her moderate length golden hair. Her thin eyebrows rest above her beady blue eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Margery lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: A pair of silk slippers encrusted with tiny pearls. (110 gp).
Herleva Payton, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dark leathers with embroidery. She wears a deerstalker hat to hide her balding. Her brown eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She always tries to repair and not replace. It was this mentality that drove her into the Scribe business.
History: The child of a Junk Dealer, who enjoyed hunting, Herleva was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's attracted to the PC; and to get a good night's sleep
Ideals: Persistence. Flaws: Insomniac. Bonds: Nature, Immigrant, Has a crush. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2000 cp. 1 Half-Plate. 1 Banded mail.
Emerald Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. Her fur, while still mostly brown, has prominent grey streaks. Her green unseeing eyes seem to look past you.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Apothecary arts, while her father instructed her in etiquette, music and courtly manner. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Opinionated, Artistic. Flaws: Disease. Bonds: Rich, Debt. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 300 gp. Rock crystal (50 gp). Deep blue spinel (1300 gp). 1 Good lock. 1 Silk rope. 1 Healer’s kit.
Gynnie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this western woman prefers to wear white clothing when she does not wear armor. Her tied-back hair is chestnut. She has gray eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a Farmer, her mother struggled to pay the bills. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Barkeep.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Half-Plate.
Dharg Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His auburn hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Dharg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: He feels kind of lost in life.
Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Poor, Military. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Jasper (50 gp). Jasper (50 gp). Peridot (50 gp). Black pearl (1000 gp).
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