Kelter Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is knotted and matted. He has a dull look in his violet eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Bellfounder profession.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Marshal.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 130 gp. 1 Chain shirt.
Mreksh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His crest is brass and very short. He wears crescent spectacles with a black brim.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Mreksh studied abroad. He was an apprentice working in his father's forge. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Racist, Selfish. Bonds: Job. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 8)
Armor Class 8
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Infernal
Attacks Melee +7 / 2d10+4, Ranged +1 / 2d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. White pearl (140 gp). Zircon (20 gp).
Valanthe Smith, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She wears a well pressed and immaculate suit (or dress). Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is frequently practicing swordplay.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Revenge; and her relatives are trying to arrange a marriage
Flaws: Terse. Bonds: Military, Family, Adventurer, Enemies. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Red spinel (140 gp). Sard (80 gp). Fiery yellow corundum (900 gp).
Artin Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Herbalist. She has a slight overbite and is overall scrawny. Her hair, while still mostly auburn, has prominent grey streaks. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Artin hails from a village terrorized by drow. There was a wharf not far from home where she often wandered off to fish. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants to get laid; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Enemies, Nature, Criminal record. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 103 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 400 pp. Rose (50 gp). Deep green spinel (130 gp). Red spinel (130 gp). Onyx (50 gp). Chalcedony (50 gp). 1 Minor magic item.
Meena Welber, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dark leathers with embroidery. She wears her white hair up in a very large beehive style do. Her amber eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing herself, she comes off as nervous. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her mother was called into army service. From there she went from mercenary job to mercenary job. Due to her spouse's obsession with being a Servant they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.
Motivation: Find a way to reverse the transformation of her brother.
Flaws: Ugly, Shy. Bonds: Adventurer, Military, Family. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Violet garnet (900 gp). Golden yellow topaz (900 gp). Freshwater pearl (12 gp). Rich purple corundum (1500 gp). Black pearl (900 gp). Aquamarine (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
