Kilvar Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 9)
Armor Class 7
Hit Points 67 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 19 (+4) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Gnome, Ignan
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1
Possessions: 800 gp. Eye agate (4 gp). Hematite (4 gp). Coral (110 gp). Eye agate (4 gp).
Virra Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a long chestnut ponytail with little hanging trinkets. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to loving parents in a slum to the south. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and expand her business
Bonds: Poor, Attractive, Job, Military, Debt. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Half-Plate.
Myria Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her hair is cut close to her head. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Sold as a small child to a wizard, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her brother before her, after school she went straight into learning to become a Doctor. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and to protect her home
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Guardian. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp.
Beast Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a pastel tunic with grey highlights, and long black pants that bunch up around his shoes, and a wedding ring on his left hand. His yellow fur is unkempt and raggedy. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of southern immigrants he idolized his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels threatened by others; and he wants to get laid
Flaws: Ugly, Antagonistic, Fearful. Bonds: In love, Poor, Immigrant. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 900 gp. Blue quartz (8 gp). Deep blue spinel (400 gp). Tourmaline (90 gp). Brown-green garnet (90 gp). Jacinth (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Darrow was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Halfling conditions. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Antagonistic, Racist. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 700 gp.
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