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NPC Generator

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Advanced [show]


Pyra Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a green armored body suit, with a simple grey line shooting up and back down. She wears her dark red hair down. Her fierce silver eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. She enjoys reading and quiet.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Pyra was left her mother's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined, Logical. Bonds: Poor, Military. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Pyra Turmoil, Female Tiefling Adept 11
Medium (5'3") Tiefling, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)14 (+2) 10 (+0)17 (+3)
Skills History +6, Intimidation +7
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 3100 gp. Hematite (11 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Amber (130 gp). Freshwater pearl (11 gp). Black pearl (200 gp).


Social Check DCs


Thomas Tinley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His white hair is heavily combed to the right. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Tinley, Male Human Monk 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp. Jet (160 gp).


Social Check DCs


Gurdis Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear grey pants and tee shirts. Her small hat is riddled with cuts and holes. She has gleaming, smiling violet eyes.

Personality: She is almost excessively polite to everyone, even when angry. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Ideals: Philantrophist. Flaws: Ugly, Shy, Mundane. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Gurdis Bigtoe, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Orc, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 180 gp.


Social Check DCs


Harvest Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. She wears a deerstalker hat to cover her moderate length beige fur. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: She exudes charisma. She is a tour de force of persuasion. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Harvest is combative with any and all who dare try her patience in the slightest.

History: Sold as a small child to a brothel owner, Harvest was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Harvest abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Ideals: Justice. Bonds: Rich, Attractive, Mentor, Adventurer. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Harvest Of Spirit, Female Tabaxi Monk 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)12 (+1) 17 (+3)16 (+3)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 250 pp. Alexandrite (400 gp). Black pearl (400 gp). Onyx (50 gp). Fiery yellow corundum (500 gp). Violet garnet (400 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His fur is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north. His mother took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Bonds: Poor, Criminal record, Adventurer, Immigrant, Nature. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Two Llamas Of Claws, Male Tabaxi Cleric 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)18 (+4) 17 (+3)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Sylvan, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs

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