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NPC Generator

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Advanced [show]


Menny Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right leg. She dresses in blue turtlenecks beneath a green coat with red slacks. She has done her best to style her white hair to look like a famous performer. Her eyes are a pleasant hazel.

Personality: She is calm most of the time but flees social interaction. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful wizard made her what she is. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and she has a crush on the local bounty hunter

Flaws: Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Menny Fiddlefen, Female Gnome Druid 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)15 (+2) 13 (+1)7 (-2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Greethen Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears bulky green painted plate armor. He has wavy brass crest. His red eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: Greethen was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Greethen Norixius, Male Dragonborn Expert 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Nicor Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large green jacket. His purple hair is lengthy and is close to two feet long. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. One day when Nicor was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Nicor was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Joker. Flaws: Addict, Antagonistic, PTSD. Bonds: Poor, Family. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Nicor Serenity, Male Tiefling Cleric 14
Medium (6'4") Tiefling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 90 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 15 (+2)19 (+4)
Skills Intimidation +9, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 300 pp. Moonstone (70 gp). Carnelian (70 gp). Moss agate (9 gp). Golden yellow topaz (700 gp). Rich purple corundum (1200 gp). Violet garnet (700 gp). Hematite (9 gp). Jasper (70 gp). Freshwater pearl (9 gp).


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has styled his red hair well, parting it to the left. His thin eyebrows rest above his beady amber eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 5 years old his parents immigrated from the north. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, Manfred never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Passionate. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Manfred Stansfield, Male Human Warlock 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 100 sp.


Social Check DCs


Gale In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her fur is red and curly. Her green eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Gale embodies much of what other species detest in the Tabaxis. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small island village. Through the years after Gale was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Gale's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Gale and her spouse have recently divorced.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Gale In Woods, Female Tabaxi Wizard 16
Medium (4'9") Tabaxi, Chaotic Good (CR 16)
Armor Class 9
Hit Points 52 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +7, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 2000 gp. Tiger eye turquoise (8 gp). Hematite (8 gp). Freshwater pearl (8 gp). Rose (60 gp). Golden yellow topaz (600 gp). Black opal (1000 gp). Moss agate (8 gp). Black pearl (600 gp). Bloodstone (60 gp). Alexandrite (600 gp). Jet (150 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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