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NPC Generator

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Advanced [show]


Menny Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Courier does. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Prone to second guessing herself, she comes off as nervous. She takes great joy in being the best Courier in town.

History: Sold as a small child to a slaver, Menny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her sister before her, after school she went straight into learning to become a Courier. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and she is unsatisfied with her job

Flaws: Shy. Bonds: Job, Attractive, Mentor. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Menny Ironhide, Female Gnome Rogue 4
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Hampton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blonde hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Laborer, Gerard learned a great deal about his father's area of expertise. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Laborer.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Disciplined, Gifted. Bonds: Rich, Job. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Gerard Hampton, Male Human Wizard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs


Gerbo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" northern man, he dresses well, typically a more casual-formal manner. He has shaved his head bald. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gerbo was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Gerbo Tarkelby, Male Gnome Ranger 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 260 gp. 3 Tanglefoot bags.


Social Check DCs


Therlin Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in collared shirts and wears a proper scarf over her head. She wears a deerstalker hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She takes great joy in being the best Tanner in town.

History: She was born to loving parents in a slum to the west. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has worked as a Tanner like her father before her.

Motivation: Sabotage a competitor; and expand her business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Therlin Rumnaheim, Female Dwarf Paladin 5
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp.


Social Check DCs


Faran Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Faran embodies much of what other species detest in the Halflings. He is obsessed with his god.

History: He was born into a rich family. A freak accident while working with his Fisher mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Religious, Rich. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Faran Smoothhands, Male Halfling Rogue 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Golden yellow topaz (600 gp).


Social Check DCs

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