Chenna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak. She is portly but not overly obese. She keeps her chestnut hair in a flapper bob. Her brown eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic woman, Chenna's first love is herself. Her second love is also herself. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chenna took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Tabaxi compassion; and expand her business
Ideals: Impeccable. Flaws: Shy, Racist. Bonds: Nature, Job. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 10)
Armor Class 16
Hit Points 27 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +4
Possessions: 10000 sp.
Elegant Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is dressed in earthy colors with a pastel and black handkerchief worn on her left side. She has styled her orange fur well, parting it to the left. She wears a mask on her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. Her father took her hunting and taught her how to get in the mind of other creatures. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest woman in the south; and she is content
Ideals: Entrepeneur, Logical. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 280 gp.
Aym Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a large green jacket. She has purple hair. Her gold eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and she has passion for adventuring and risk
Ideals: Optimist. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 53 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 19 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Ignan, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp).
Forcas Doom, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His silver hair has been sun bleached extensively. His eyes are silver and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Shepherd, his father struggled to pay the bills. A freak accident while working with his Shepherd father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found; and he seems to be bored by most things
Flaws: Ugly, Secretive, Disease. Bonds: Poor, Immigrant. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Breastplate.
Mardnab Beren, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She wears her black hair down. She has gleaming, smiling violet eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by giants. Mardnab was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She has a rivalry with the Church that dominates her actions; and someone believes her a fraud
Flaws: Shy, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 83 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 90 pp. Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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