Leaf Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel pants and tee shirts. She has a moderate pudge and is not very fit. She keeps her black fur in a pixie cut. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Leaf reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable.
Ideals: Joker, Gifted. Bonds: Attractive, Criminal record, Military. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 7 (-2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Blue sapphire (400 gp). Coral (90 gp). 1 Half-Plate.
Fallthra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses like a well dressed Cartwright does. With wild chestnut hair. Her hazel eyes peer out from beneath her wide-brimmed brown hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is lazy and tries to find solutions quickly.
History: Fallthra was born in the north. At a young age she loved to build and create. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has achieved small success as a Cartwright.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg
Ideals: Athletic, Persistence. Flaws: Lazy. Bonds: Job, Debt. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Average lock.
Seebo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly bastard swords and greatswords. His chestnut hair is lengthy and is close to two feet long. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has passion for adventuring and risk; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism, Athletic. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Bookbinder
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1600 sp.
Salasar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right leg appears badly burned and disfigured. His red crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Salasar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Seeks redemption.
Flaws: Antagonistic, Hedonist. Bonds: Rich, Criminal record. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 sp. Peridot (40 gp). Golden yellow topaz (300 gp). Jet (80 gp). Tourmaline (80 gp).
Beatrice Burton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a brown and blue handkerchief worn on her right side. Her chestnut hair is cut jaggedly and amateurishly. She wears a mask on her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Beatrice lived on a farm with her father, near the main road leading to a nearby town. A freak accident while working with her Seamstress father left her crippled. She inherited the family business which she has now maintained for 6 years.
Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult; and someone believes her a fraud
Ideals: Athletic. Flaws: Forgetful, Disease. Bonds: Job, Family, Enemies. Occupation: Interpreter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Infernal, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
Possessions: 300 gp. Deep blue spinel (1000 gp). Sard (60 gp). Blue sapphire (700 gp).
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