Gerbo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. He has red hair. His violet eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: He was born at the edge of vast plains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Emotional, PTSD. Bonds: Rich, Adventurer, Nature, Family. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Giant, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2300 gp.
Akoth Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered axe and tarnished crossbow as well. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.
History: Akoth was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to be a bowyer again
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 500 gp. Obsidian (16 gp). Iolite (50 gp).
Nordak Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.
Personality: Nordak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is lazy, self-centered, vain, and jealous.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Artistic. Flaws: Selfish, Ugly. Bonds: Rich, Slave. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Smoking Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She carries with her a set of longbows on her belt, each one with a opal on the hilt. Her orange fur is lengthy and is close to two feet long. She has a tattooed face.
Personality: Abrasive and pushy, she has a hard time making friends. She invites people to come help in her community garden.
History: Born in the north her family was never financially stable. Her first spouse was a Slave Trader, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Smoking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. Fire opal (600 gp). Onyx (20 gp). Golden pearl (60 gp). White pearl (60 gp). Violet garnet (600 gp).
Naivara Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her golden hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.
Personality: She is happy with her job as a Stableman. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.
History: Born in the east to a Stableman, Naivara learned a great deal about her father's area of expertise. Naivara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
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