Mardnab Garrick, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this woman wears a fancy tan dress. Her golden hair is lengthy and is close to two feet long. Her gray eyes have a joyful gleam in them most of the time.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents enrolled her in a Fighter school at a young age so that she could practice her martial talents. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Joker, Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 7 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 13000 cp. 1 Minor magic item.
Ermina Merton, Female Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is red and very short. Her eyes are hazel and she is always smoking a pipe.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born the only child of a wealthy merchant. Ermina was born on a far western plains where she grew up under the tutelage of her father, an expert Spice Merchant. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Hematite (13 gp). 2 Antitoxin.
Carrie Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and wants to work out more often
Ideals: Justice, Athletic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 17 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Elven, Sylvan, Terran
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Moss agate (5 gp). Rhodochrosite (5 gp). Amber (120 gp). Amber (120 gp). Zircon (60 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murgen Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor. She has a moderate pudge and is not very fit. Sporting a black mohawk this woman's hair draws a lot of attention. Her face is covered beneath a completely black helmet.
Personality: She snorts whenever she laughs or is feeling confident. She is harsh and unforgiving.
History: She was born in the east. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Antagonistic, Ugly. Bonds: Immigrant, Enemies. Occupation: Server
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 86 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp.
Xappan Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Spy does. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant red.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. Energy wise he seems alert and responsive.
History: The child of a Fortune-teller, who enjoyed hunting, Xappan was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He inherited the family business which he has now maintained for 8 years.
Motivation: Marry his sister to traveling adventurers.
Ideals: Justice, Professionalism. Bonds: Job, Nature, Family. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 10)
Armor Class 9
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!