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Advanced [show]


Loopmottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a lot of dark rich colors, with gold accents. Her white hair is lengthy and is close to two feet long. Her eyes are hazel.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Loopmottin was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety; and doesn't want to be a jeweler and was forced into it by her family

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Family, Immigrant. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Loopmottin Ironhide, Female Gnome Paladin 3
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)18 (+4) 17 (+3)8 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Elven, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Onyx (50 gp). 1 Banded mail. 1 Chain shirt.


Social Check DCs


Hubert Shelley, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is lengthy and is close to two feet long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Masseuse profession.

History: He was born blind and as such lacked many opportunities for work. Hubert was born on a far northern island where he grew up under the tutelage of his father, an expert Detective. He has drifted from career to career and currently works as a Detective.

Motivation: Sabotage a competitor; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Hubert Shelley, Male Human Warrior 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 30 gp.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, brown cloak. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Terse. Bonds: In love, Religious, Nature, Military. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Morkral Battlehammer, Male Dwarf Sorcerer 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)6 (-2) 16 (+3)10 (+0)
Skills Deception +4, Survival +7
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valida Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a worn and beaten armor. Her moppish black hair is in a traditional bowl cut. Her brown eyes are passionate and lively.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Butcher they were divorced and she won custody of their son. She worked as a Stableman, and she later adopted a second son.

Motivation: Doesn't want to be a Stableman and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Rich, Family. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Valida Strongheart, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 9 (-1)8 (-1)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Meena Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tan painted combat armor at almost all times. Her chestnut hair is lengthy and is close to two feet long. She has several tiny amethyst earrings on each ear.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is used to getting what she wants. In part because she is a meticulous planner.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Justice, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Meena Nackle, Female Gnome Commoner 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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