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Advanced [show]


Nithther Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries quarterstaffs. He wears a deerstalker hat to cover his moderate length blue crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nithther reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Insomniac, Selfish. Bonds: Military. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Nithther Yarjerit, Male Dragonborn Paladin 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 16 (+3)16 (+3)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Amethyst (80 gp).


Social Check DCs


Lewis Altham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His blonde hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Mercenary, Lewis learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, In love, Job. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Lewis Altham, Male Human Cleric 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 7 (-2)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Brakka Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a moderate pudge and is not very fit. Her silver hair is lengthy. She is baby faced.

Personality: She never swears and excessively uses polite adverbs when speaking. Energy wise she seems alert and responsive.

History: Born to a pair of adventurers, Brakka grew up listening to her father's many stories. She found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and she's looking for her big break

Ideals: Optimist, Professionalism. Flaws: Fearful. Bonds: Adventurer, Immigrant. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Brakka Marleigh, Female Half-Orc Adept 7
Medium (4'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 17 (+3)14 (+2) 9 (-1)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Red-brown spinel (110 gp).


Social Check DCs


Feldûsh Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat, and he perpetually has his axe ready. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Cynical, Hedonist, Mundane, Insane. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Feldûsh Kendall, Male Half-Orc Fighter 12
Medium (5'3") Half-Orc, Neutral Good (CR 12)
Armor Class 9
Hit Points 101 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)11 (+0) 15 (+2)10 (+0)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 2000 gp. Tiger eye turquoise (4 gp).


Social Check DCs


Pyntle Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. Her auburn hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has all her life been fascinated with music.

History: Pyntle was born in the west. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered music. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Marry her brother to traveling adventurers; and she is greedy

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Rich, Family. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Pyntle Loofollue, Female Gnome Ranger 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 15000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). 1 Minor magic item.


Social Check DCs

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