Hugolina Yeardley, Female Human [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time, and she perpetually has her hand crossbow ready. Her hair is auburn and curly. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a font of random trivia from the lore and stories she has discovered
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the west, certain she would find work there.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Logical. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: Brown diamond (2000 gp). Pink pearl (40 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yebe Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tan shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her hair is brown and curly. Her hazel unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She is used to getting what she wants. In part because she is a meticulous planner.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Disease, Insane, Mundane. Bonds: Family. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 5000 cp. Azurite (12 gp). Deep green spinel (90 gp). Deep green spinel (90 gp).
Eleanor Wesley, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She dresses in collared shirts and wears a proper scarf over her head. She has moderate length silver hair. She wears a mask on her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Junk Dealer business.
History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal dancing training, and achieved minor success. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Persistence, Fighting, Artistic. Flaws: Ugly. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 110 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
Possessions: 160 pp. Jeweled electrum ring (2000 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.
Oolah Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fancy white dress. Her chestnut hair is still thick. She has a dull look in her green eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with a lost civilization.
History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oolah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Bonds: Attractive, Adventurer, Mentor. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 900 gp.
Beatrice Dryden, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her red hair is smooth and relatively long. She is baby faced.
Personality: She is a Dyer first and foremost. She believes firmly that knowledge should be universal. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Expert school at a young age so that she could practice her arcane talents. She now owns her own business.
Motivation: Expand her business; and balancing her hectic life and new dyer responsibilities is difficult
Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp. Malachite (8 gp).
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