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Jabbie Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He wears a Stetson hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Addict, Greedy. Bonds: Poor. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Jabbie Daergel, Male Gnome Cleric 12
Small (3'4") Gnome, True Neutral (CR 12)
Armor Class 14
Hit Points 97 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)7 (-2) 15 (+2)10 (+0)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 4000 gp. Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears brown trousers with tan and white striped suspenders. She wears various colorful collared shirts. Her cinnamon fur is slicked back into a classic pompadour. Her fierce amber eyes like to dwell on things.

Personality: Dagger is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. She has had some formal painting training, and achieved minor success. Recently she has begun working with bootleggers and crooks.

Motivation: To protect her home; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert, Entrepeneur, Artistic. Bonds: Criminal record, Guardian. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dagger Timber, Female Tabaxi Adept 1
Medium (4'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 30 pp. 1 Bullseye lantern.


Social Check DCs


Kelter Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has moderate length auburn hair. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He was born in a small desert village. Through the years after Kelter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kelter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Religious, Nature. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kelter Goodearth, Male Halfling Warlock 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)16 (+3) 16 (+3)10 (+0)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Sylvan, Orc, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 600 gp.


Social Check DCs


Dalgal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and carries sickles. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dalgal was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Fighting, Passionate, Persistence, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Dalgal Burrowfound, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)17 (+3) 13 (+1)9 (-1)
Skills Nature +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 2000 cp. Peridot (50 gp). Pink pearl (160 gp). Obsidian (9 gp). 1 Breastplate.


Social Check DCs


Rosalind Churchill, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her deerstalker hat is riddled with cuts and holes. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Further she is a bit of a stoner and is frequently out of it.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Ideals: Joker. Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Rich. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Rosalind Churchill, Female Human Paladin 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp.


Social Check DCs

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