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Advanced [show]


Caelynn Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a moderate pudge and is not very fit. Her hair is silver and curly. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Bonds: Enemies, Adventurer, Religious, Family. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Caelynn Wasanthi, Female Elf Wizard 7
Medium (5'5") Elf, True Neutral (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)8 (-1) 11 (+0)18 (+4)
Skills Intimidation +7, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Carved bone or ivory statuette (20 gp).


Social Check DCs


Norman Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He has a slight overbite and is overall scrawny. His auburn hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his deerstalker grey hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He wants to get laid; and he's in love

Flaws: Mundane. Bonds: Attractive, Family, Job, Has a crush. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Norman Thackeray, Male Human Bard 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 sp.


Social Check DCs


Patrick Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy violet pantaloons and a grey scarf. His long brown hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Blacksmith, but he got bored and became a Carpenter. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Joker, Logical. Bonds: Rich, Job, Slave. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Patrick Iranapha, Male Half-Elf Sorcerer 6
Medium (5'11") Half-Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp.


Social Check DCs


Damaia Heal, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears tight fitting clothing which further accentuates her frame. She wears her purple hair down. Her skin is flawless and her red eyes scan people very quickly.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a pair of adventurers, Damaia grew up listening to her mother's many stories. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: Nothing but the best is good enough for her; and seeks redemption

Ideals: Impeccable. Flaws: Cynical. Bonds: Attractive, Military, Adventurer, Criminal record. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Damaia Heal, Female Tiefling Expert 8
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 18 (+4)18 (+4)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 14
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp. Silver ewer (60 gp). Old masterpiece painting (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (1600 gp).


Social Check DCs


Sarah Samuel, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" northern woman, she sports yellow clothing, slightly heavier than average wear. She has styled her black hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is afraid of women and trembles around them

History: The child of northern immigrants she idolized her mother. Sarah was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Farmer. She has drifted from career to career and currently works as a Farmer.

Motivation: An old rival family wants her found; and to be a spy again

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Sarah Samuel, Female Half-Elf Expert 5
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 9 (-1)4 (-3)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 9
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Aquamarine (700 gp). Blue sapphire (900 gp). Red-brown spinel (150 gp). Pink pearl (150 gp). 1 Minor magic item.


Social Check DCs

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