Ilde Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Barber does, and carries flails. She has a very tight haircut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the south to a Barber, Ilde learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Racist. Bonds: Job, Attractive, Adventurer. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 79 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Onyx (70 gp). Peridot (70 gp). Chalcedony (70 gp). Malachite (4 gp). Obsidian (4 gp). Amber (130 gp). Star rose quartz (70 gp).
Antinua Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears tight fighting clothing, which leaves very little to the imagination, she is not a threatening figure. Her broad hat is riddled with cuts and holes. Her eyes are green and catlike.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of western immigrants she idolized her father. She dropped out of school before completing her studies. After a long history of fighting, Antinua and her spouse have recently divorced.
Motivation: Revenge.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Az-Adar Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'9". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a morningstar. His hair is cut close to his head. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Body Guard for hire.
Motivation: A deep hatred of illithids; and he wants revenge against illithids
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Job, Rich, Enemies. Occupation: Body Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Sylvan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. With a patchy red beard and wild red hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north to a Mayor, Arnold learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. In the meantime he has taken over work as a Mayor and occasionally as a mercenary.
Motivation: Money/treasure; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Job, Adventurer, Rich. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Aym Flight, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a shirt that is too small, which lets her gut show, with a ratty black coat over it, she is not a threatening figure. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her ears are large.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to make almost anything out of random pieces of junk.
History: The child of a Shipwright, who enjoyed hunting, Aym was taken on many hunting expeditions. Her parents enrolled her in a Commoner school at a young age so that she could practice her martial talents. She became a Fletcher soon after.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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