Urshar Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of axes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She keeps her red hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves telling others what to do and how they should feel about things. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She then took over the family business and is one of the better Engraver for hire.
Motivation: She would like to get married and retire; and she's in love
Ideals: Fighting, Opinionated, Gifted. Bonds: Adventurer, Job, Has a crush. Occupation: Engraver
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Forcas Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in green turtlenecks beneath a red coat with green slacks. His hair is purple, silky, and of moderate length. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Fortune-teller, Forcas learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Forcas was left his father's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Forcas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Optimist. Bonds: Attractive, Job, Military. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Abyssal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Aerdeth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aerdeth took refuge in the ruined castle and found the beat up mace and armor he uses now. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 28 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp.
Bernard Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears long strands of emerald and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His moppish black hair is in a traditional bowl cut. He has a dull look in his green eyes.
Personality: A skeptical and narcissistic man, Bernard's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: To be a Body Guard again.
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 7 Acid flasks.
Garl Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He keeps his long blonde hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Garl grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 10
Hit Points 96 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +5
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1800 gp). Old masterpiece painting (1200 gp). Gold dragon comb with red garnet eye (1800 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (3000 gp). Gold music box (3000 gp). A roughly beaten golden orb (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Carved bone or ivory statuette (30 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (100 gp). Jeweled electrum ring (6000 gp). Solid gold idol (800 gp). Silver chalice with lapis lazuli gems (80 gp). Jeweled anklet (3000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

