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NPC Generator

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Advanced [show]


Tomi Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized red coat, and sports empty pouches on his belt. With bright red hair and a scraggly beard. He has several tiny emerald earrings on each ear.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Tomi Greenleaf, Male Halfling Sorcerer 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 12 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dadalan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He has done his best to style his green crest to look like a famous performer. His eyes are red.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Philantrophist. Flaws: Shy, Ugly. Bonds: Rich, Slave. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Dadalan Argenthrixus, Male Dragonborn Expert 12
Medium (6'1") Dragonborn, Lawful Evil (CR 12)
Armor Class 14
Hit Points 48 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +9 / 3d10+5, Ranged +8 / 3d10+4, Grapple +5

Possessions: 4000 gp. Sapphire pendant on gold chain (2700 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Great Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her orange fur is kept up in a ponytail inside a feathered hat. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to make almost anything out of random pieces of junk.

History: The child of a Locksmith, who enjoyed hunting, Great was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Great took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and she's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Great Peak, Female Tabaxi Adept 10
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 9 (-1)8 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1400 gp. Star rose quartz (80 gp).


Social Check DCs


Lance Cotton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is an epitome of beauty. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of brigands once and for all.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Impeccable. Bonds: Attractive, Enemies, Poor. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Lance Cotton, Male Human Expert 11
Medium (6'4") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 14 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)17 (+3) 14 (+2)14 (+2)
Skills Medicine +6, Performance +6
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Giant
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2600 gp. A necklace of small pink pearls (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Numba Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her chestnut hair is still thick. This blue eyed northerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted necromantic powers by her dying sister.

Motivation: Retire the richest woman in the north; and she is wracked by social anxiety

Ideals: Gifted, Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Numba Nackle, Female Gnome Cleric 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 500 sp. 3 Antitoxin.


Social Check DCs

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