Eberdeb Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tan cloak and cross-gartered white stockings. He wears his red hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is a Hag in disguise. After coming to the age of reason, Eberdeb took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Malmûg Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he wants nothing more than to rejoin the army
Flaws: Forgetful. Bonds: Attractive, Immigrant, Guardian, Military. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1800 sp.
Halander Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: This man loves painting and to teach people painting more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal painting training, and achieved minor success. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and marry his sister to traveling adventurers
Ideals: Artistic, Joker. Bonds: Mentor, Family, Enemies. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a tight fitting brown shirt and pants, and sports empty pouches on her belt. Her brown hair is well kept. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for her, and Marastyr does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She loathes her own lifestyle.
Ideals: Justice. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. 1 Minor magic item.
Tricking Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His black fur is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Tricking embodies much of what other species detest in the Tabaxis. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 6 years old his parents immigrated from the south. A freak accident while working with his Layabout mother left him crippled. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Immigrant. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 104 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 10000 gp. Peridot (20 gp). White pearl (110 gp). Rose (20 gp). Citrine (20 gp). Golden pearl (110 gp). Iolite (20 gp). Fiery yellow corundum (1600 gp). Blue quartz (14 gp). Blue quartz (14 gp). Banded agate (14 gp). Rose (20 gp). Canary diamond (6000 gp). Silver pearl (110 gp). Deep green spinel (110 gp). Sardonyx (20 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Jade (110 gp). Amethyst (110 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!