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NPC Generator

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Advanced [show]


Alexandre Southey, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He carries a battered sword and tarnished nunchaku as well. His hair is golden, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Justice, Philantrophist. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Southey, Male Human Expert 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2400 gp. Chrysoprase (20 gp). Black pearl (500 gp). Citrine (20 gp). Red spinel (60 gp). Alexandrite (500 gp). Deep blue spinel (500 gp). Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lerissa Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears bulky green painted plate armor. She has no hair. Her face is scarred and worn.

Personality: She is witty, but her monotone delivery comes off as unnerving She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Lerissa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Forgetful, Disease. Bonds: Adventurer. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Lerissa Ecstasy, Female Tiefling Aristocrat 4
Medium (4'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 17 (+3)17 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Phelaia Fate, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a broad hat to cover her moderate length purple hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She receives visions of the future at random moments

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Phelaia has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels kind of lost in life; and money/treasure

Ideals: Gifted. Flaws: Terse, Disease, Depressed. Bonds: Rich. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Phelaia Fate, Female Tiefling Warlock 18
Medium (5'3") Tiefling, Neutral Evil (CR 18)
Armor Class 14
Hit Points 95 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +7, Sleight of Hand +10
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 16000 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (500 gp). Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Jeweled electrum ring (3000 gp). Gold dragon comb with red garnet eye (1400 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (3000 gp). A necklace of small pink pearls (3000 gp). A delicate brass dragon egg (60 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Three Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. She wears her red fur up. Her green eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Around other people she will do her best to conceal her emotions and appear jolly.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Religious, Adventurer. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Three Of Winter, Female Tabaxi Monk 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Rose Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She has moderate length white hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has all her life been fascinated with singing.

History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered singing. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Nature, Family. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rose Tallfellow, Female Halfling Bard 7
Small (2'10") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 18 (+4)11 (+0)
Skills Deception +3, Medicine +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 80000 cp. White opal (1300 gp). Peridot (80 gp).


Social Check DCs

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