Euron Still, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his purple hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miner father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion
Flaws: Disease. Bonds: Rich, Guardian, Family, Enemies. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 14)
Armor Class 8
Hit Points 61 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +3 / 4d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. An abacus with copper, silver and gold markers (30 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (30 gp). Carved bone or ivory statuette (90 gp). 1 Medium magic item.
Hupe Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His blonde hair is heavily combed to the left. He has brown eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Hupe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Adventurer.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Mentor. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 71 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. Solid gold idol (1200 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (160 gp). Gold dragon comb with red garnet eye (900 gp). Old masterpiece painting (1700 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Jeweled electrum ring (5000 gp). Black velvet mask with numerous citrines (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kipper Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in blue turtlenecks beneath a black coat with grey slacks. His moppish golden hair is in a traditional bowl cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy and tries to find solutions quickly.
History: Kipper was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter
Ideals: Optimist. Flaws: Lazy. Bonds: Job, Family. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnome, Gnoll, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Adelard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up in a very large beehive style do. His blue eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the north. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Slave Trader, his father struggled to pay the bills. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 pp. Golden yellow topaz (500 gp). Golden yellow topaz (500 gp).
Brakka Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears white trousers with violet and brown striped suspenders. She wears various colorful collared shirts, marred by teas. Her chestnut hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Brakka was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 80 pp. Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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