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NPC Generator

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Advanced [show]


Hunter Clare, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears rags and sports a simple walking cane. He has no hair. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: Born to a Tailor, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and to reunite with his old friends

Flaws: Ugly, Disease, Fearful. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Hunter Clare, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand -1, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 24000 cp.


Social Check DCs


Tricking Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His orange fur is singed and shortened. His amber eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Sensitive, Secretive. Bonds: Nature, Immigrant. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Tricking Fang, Male Tabaxi Warlock 7
Medium (5'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1 Minor magic item.


Social Check DCs


Odorr Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length white hair. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odorr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Mentor. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Odorr Kensley, Male Half-Orc Ranger 16
Medium (6'6") Half-Orc, Chaotic Good (CR 16)
Armor Class 12
Hit Points 116 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Insight +5, Stealth +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 400 pp. Violet garnet (400 gp). Emerald (1200 gp). Red-brown spinel (40 gp). Star rose quartz (70 gp). Emerald (1200 gp). Rock crystal (70 gp). Blue quartz (7 gp). Jade (40 gp). Amber (40 gp). Violet garnet (400 gp). Emerald (1200 gp). Chrysoberyl (40 gp). Lapis lazuli (7 gp). Star rose quartz (70 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Sethrekar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His crest is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Sethrekar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Assassin. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and he seems to be bored by most things

Ideals: Passionate. Flaws: Hedonist, Mundane. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Sethrekar Shestendeliath, Male Dragonborn Paladin 8
Medium (6'2") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 16 (+3)17 (+3)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Druidic, Auran, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp. Aquamarine (400 gp).


Social Check DCs


Zunn Rylan, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. His silver hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zunn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Zunn Rylan, Male Half-Orc Aristocrat 12
Medium (5'2") Half-Orc, Neutral Good (CR 12)
Armor Class 13
Hit Points 76 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +5

Possessions: 4000 gp. A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (1000 gp). Cloth of gold vestments (100 gp).


Social Check DCs

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