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Advanced [show]


Jocelyn Hailey, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and auburn. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich eastern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: He uses money and sex appeal to get what he needs; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Jocelyn Hailey, Male Human Fighter 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Orsik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his monstrous two handed axe. He sports a flattop hair cut. He has several tiny jet earrings on each ear.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane. Bonds: Rich. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orsik Strongheart, Male Dwarf Aristocrat 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Rose (60 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Arumawann Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. With a patchy silver beard and wild silver hair. His eyes are brown and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Arumawann studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has worked as a Gardener like his father before him.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Arumawann Miggledy, Male Gnome Adept 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 9 (-1)10 (+0) 10 (+0)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. Red garnet (130 gp). Jade (130 gp). Hematite (8 gp).


Social Check DCs


Veloptima Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries a battered trident and tarnished longbow as well. Her head has been shaved. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She never wears the same outfit twice, unless she absolutely has to.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Veloptima Oomtrowl, Female Gnome Fighter 2
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp. White pearl (70 gp). Amber (70 gp).


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: Born in the south his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Impeccable, Optimist. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Fargrim Aranore, Male Dwarf Cleric 6
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 67 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 20 (+5)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Celestial, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. Alexandrite (400 gp). Star rose quartz (80 gp). Malachite (16 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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