Ozyman Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak, and carries shields. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 8 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Logical. Flaws: Insomniac, Ugly. Bonds: Immigrant. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 12)
Armor Class 15
Hit Points 24 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 19 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. Red garnet (50 gp). Zircon (70 gp).
Gimgen Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this southern man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His brown hair, when down, is lengthy. His eyes are green and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Glassblower, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable; and wants to work out more often
Ideals: Athletic, Joker. Bonds: Adventurer, Criminal record, Poor. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 150 gp.
Fallond Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy brown suit. His chestnut hair is thinning but still full. His eyes are gray and catlike.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: Fallond hails from a village terrorized by gnolls. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Tailor.
Motivation: He is currently in port desperately looking for someone to get him out; and many gnolls want him driven away
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Enemies, Job, Slave. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 51 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
Possessions: 1400 gp. 1 Minor magic item.
Kite Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an entirely pastel suit with tan socks and a vest with buckled shoes. Her cinnamon fur has been sun bleached extensively. She has several tiny aquamarine earrings on each ear.
Personality: Confrontational and typically high on some drug or another. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She then took over the family business and is one of the better Layabout for hire.
Motivation: To be a Soapmaker again.
Flaws: Addict. Bonds: Attractive, Rich, Job, Nature. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 93 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Star ruby (1600 gp). Chalcedony (50 gp). Pink diamond (5000 gp). Peridot (50 gp). Sardonyx (50 gp). Blue quartz (4 gp). Moss agate (4 gp).
Quick Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She wears a brown coat over a yellow low-cut shirt, and a deerstalker hat upon her head. She sports a flattop fur cut. She wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quick took refuge in the old dungeon and found the beat up falchion and armor she uses now. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend.
Ideals: Disciplined. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1800 gp. Silver chalice with lapis lazuli gems (50 gp). Embroidered and bejeweled glove (2000 gp). Black velvet mask with numerous citrines (50 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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