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NPC Generator

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Advanced [show]


Hrathy Kinsley, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a fancy black dress. Her long silver hair is drawn into a two foot long braid. Her eyes are likewise hazel.

Personality: She is very quiet and rarely speaks above a whisper. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She is the product a well kept family trust fund and as such has never really known need. Hrathy abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Many brigands want her driven away; and she is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Hrathy Kinsley, Female Half-Orc Fighter 2
Medium (5'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Greethen Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries bastard swords. He has green crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Sensitive. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Greethen Kimbatuul, Male Dragonborn Adept 9
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills Perception +6, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2000 gp. Violet garnet (1200 gp). Red spinel (60 gp). Chrysoprase (40 gp). Emerald (1600 gp). Silver pearl (60 gp). Rhodochrosite (16 gp). Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a faded coat and loose pants complete with deerstalker hat. She wears her cinnamon fur down. Her yellow eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. Art abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Art Wing, Female Tabaxi Ranger 6
Medium (4'11") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)18 (+4) 8 (-1)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Travok was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to raise his children well.

Ideals: Opinionated. Bonds: Adventurer, Criminal record, Family, Poor. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Travok Trueanvil, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fonkin Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue coat over a black low-cut shirt, and a deerstalker hat upon his head. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Fonkin was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fonkin took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has worked as a Barrister like his father before him.

Motivation: Sabotage a competitor.

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Fonkin Horcusporcus, Male Gnome Cleric 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs

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