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Advanced [show]


Yurk Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His silver hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Yurk was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Guardian, Job. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Yurk Barlow, Male Half-Orc Sorcerer 9
Medium (5'11") Half-Orc, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 54 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)8 (-1) 11 (+0)9 (-1)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Tourmaline (110 gp). Fiery yellow corundum (1000 gp). Silver pearl (110 gp). Rose (30 gp).


Social Check DCs


Dagger Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears pastel painted combat armor at almost all times and is in decent physical shape. Her white fur is still thick. Her yellow eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She never wears the same outfit twice, unless she absolutely has to.

History: Dagger lived on a farm with her father, near the main road leading to a nearby town. She has had some formal painting training, and achieved minor success. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their daughter. She worked as a Ruler, and she later adopted a second daughter.

Motivation: An old rival family wants her found.

Ideals: Artistic. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Dagger Of Ale, Female Tabaxi Fighter 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)7 (-2) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp. 1 Simple lock.


Social Check DCs


Myria TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This western woman wears a faded coat and loose pants complete with broad hat. Her clothes are grease stained in places. She keeps her black hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She used her abilities to travel the world and help people.

Motivation: She is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Myria TellPenny, Female Halfling Warlock 14
Small (2'10") Halfling, Lawful Good (CR 14)
Armor Class 14
Hit Points 53 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Investigation +7, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Auran, Infernal
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 1000 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Medium magic item.


Social Check DCs


Lilli Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a faded coat and loose pants complete with feathered hat. Her hair is cut close to her head. Her ears are large.

Personality: Abrasive and pushy, she has a hard time making friends. She does not believe in violence as a means to an end. She is a dedicated Carter but believes her peers are too gung-ho.

History: Lilli lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Fisher, but she got bored and became a Carter. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Lilli Nackle, Female Gnome Cleric 7
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 12000 sp.


Social Check DCs


Seraphina High-hill, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and muscular, this western woman wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her silver hair is lengthy. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Always inclined to offer people food she seems plenty friendly. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Seraphina was born in the west. At a young age she loved to build and create. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Philantrophist, Persistence. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seraphina High-hill, Female Halfling Commoner 6
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points -1 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 5 (-3)13 (+1) 11 (+0)18 (+4)
Skills Athletics +5, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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