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Advanced [show]


Tordrid Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. Her white hair is slicked back into a classic pompadour. She has violet eyes and a brown hat with a green feather.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Gifted. Bonds: Rich, Immigrant, Criminal record, Adventurer. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Tordrid Strakeln, Female Dwarf Wizard 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 4 (-3)10 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs


Oppleby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His skin is flawless and his amber eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption; and retire the richest man in the west

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Nature, Criminal record. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Oppleby Shadowcloak, Male Gnome Ranger 11
Small (3'2") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 102 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 19 (+4)10 (+0) 10 (+0)9 (-1)
Skills Deception +3, Insight +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 400 pp. 1 Minor magic item.


Social Check DCs


Ghâm Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He sports a flattop hair cut. His eyes are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of dire rats once and for all.

History: Gifted from a young age, Ghâm studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted, Philantrophist. Bonds: Adventurer, Enemies. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Ghâm Elton, Male Half-Orc Bard 3
Medium (6'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp. Bloodstone (80 gp).


Social Check DCs


Jarsali Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears tan painted combat armor at almost all times. She has styled her chestnut hair well, parting it to the right. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She comes from a rich northern family. After coming to the age of reason, Jarsali took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: Money/treasure; and she is greedy

Ideals: Opinionated, Philantrophist, Gifted. Bonds: Rich. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Jarsali Ilphelkiir, Female Elf Cleric 2
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. 1 Silk rope.


Social Check DCs


Osco TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is dressed in earthy colors with a white and black handkerchief worn on his right side. He has a long brown beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bricklayer soon after.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Job, Family. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Osco TellPenny, Male Halfling Warrior 12
Small (3'4") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 75 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)13 (+1) 6 (-2)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 100 pp.


Social Check DCs

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