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Advanced [show]


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear.

Flaws: Insane, Fearful. Bonds: Attractive, Poor. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Gunter Barclay, Male Human Rogue 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Gildmak Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man has a large red mantle and cape that has been intricately interwoven into his grey robe. He has a penchant for wearing a ring with an oversized topaz on his left hand. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Artistic. Bonds: Rich, Religious, Mentor. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Gildmak Fatrabbit, Male Halfling Paladin 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 59 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)12 (+1) 6 (-2)14 (+2)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Mastema Haste, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a colorful flower in her silver hair. Her face is covered beneath a completely black helmet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make her almost putty in your hands.

History: She is a Yochlol in disguise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Weaver they were divorced and she won custody of their son. She worked as a Stylist, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Adventurer, Family. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Mastema Haste, Female Tiefling Expert 3
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)16 (+3) 13 (+1)18 (+4)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Clerebold Law, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy auburn beard and wild auburn hair. He has several tiny aquamarine earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Rich, Immigrant. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Clerebold Law, Male Human Expert 8
Medium (6'2") Human, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 6 (-2)15 (+2)
Skills Athletics +5, Insight +1
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1400 gp.


Social Check DCs


Adrik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Adrik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Fortune-teller, who enjoyed hunting, Adrik was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Nature, Debt. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Adrik Eversharp, Male Dwarf Paladin 11
Medium (3'11") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 73 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)6 (-2)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1100 gp. Iolite (80 gp). Chrysoprase (80 gp). Golden yellow topaz (200 gp). Lapis lazuli (6 gp). Amber (110 gp). Amethyst (110 gp). Zircon (80 gp). Iolite (80 gp). Sard (80 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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