Silaqui Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing colorful clothing, dressed as a Roofer. Her golden hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Silaqui is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of a Interpreter, who enjoyed hunting, Silaqui was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Silaqui took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Athletic, Extrovert. Flaws: Insomniac, Secretive, Depressed. Bonds: Nature. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Everburning torch.
Chem Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears a black cloak and cross-gartered blue stockings. His dark red hair is braided into rings. His eyes are red.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chem took refuge in the ruined castle and found the beat up longbow and armor he uses now. He struck the Healer job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Philantrophist. Bonds: Nature, Job. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1000 gp. Obsidian (16 gp). Sardonyx (50 gp). Aquamarine (900 gp). Rhodochrosite (16 gp). Freshwater pearl (16 gp). Blue diamond (2000 gp).
Tervaround Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears professional attire, she is not a threatening figure. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She can speak with the recently deceased. She is an amazing painter.
History: Gifted from a young age, Tervaround studied abroad. Her first spouse was a Shepherd, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To settle down with her crush; and wants to raise her children well
Ideals: Gifted. Bonds: Attractive, Family, Guardian, Has a crush. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 16000 sp. 1 Minor magic item.
Giselle Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a worn and beaten armor. Her blonde hair is cut short. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Giselle hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a criminal king-pin and mafia family Giselle was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Giselle decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Gardener kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 7000 cp. Carnelian (20 gp). 1 Half-Plate.
Hûra Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a large white jacket. He keeps his chestnut hair in a flapper bob. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Hûra studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and to get a good night's sleep
Ideals: Optimist, Gifted. Flaws: Ugly, PTSD. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 15)
Armor Class 11
Hit Points 78 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 4 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Jeweled anklet (2000 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Solid gold idol (1200 gp). Old masterpiece painting (2100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (40 gp). Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.
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