Jarana Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a well pressed and immaculate suit (or dress) and is in decent physical shape. She wears a feathered hat to cover her moderate length black hair. She wears round tiny glasses practically rammed into her face.
Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. She works hard and plays hard.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: Marry her sister to traveling adventurers; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Hedonist. Bonds: Job, Adventurer, Family. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 40 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Nithther Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Doctor does. His silver crest is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Nithther is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Nithther grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Doctor.
Motivation: He desires power and/or immortality.
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Red spinel (140 gp). Clear bright green emerald (2000 gp). Smoky quartz (20 gp). Deep blue spinel (800 gp).
Stannor Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His auburn hair is smooth and relatively long. This brown eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Stannor took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has dedicated himself to building a better kind of golem.
Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality
Ideals: Joker, Optimist. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 100 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2100 gp.
Ur-Lasu Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Farmer business at a young age. He worked as a nervous Farmer and found it very stressful. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: In love, Job, Adventurer. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (140 gp). Bloodstone (80 gp). Fire opal (1000 gp).
Torinn Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red crest is drawn into a tight pony tail with a rose scrunchie. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Torinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Attractive, Military. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 14)
Armor Class 12
Hit Points 92 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Fire opal (1600 gp). Blue quartz (5 gp). Rock crystal (40 gp).
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