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NPC Generator

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Advanced [show]


Goroth Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of southern immigrants he idolized his mother. Goroth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Immigrant, Criminal record. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Goroth Stanton, Male Half-Orc Druid 4
Medium (5'11") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Violet garnet (1100 gp). 1 Masterwork Common Melee.


Social Check DCs


Sun Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Jeweler does. His white fur is long and unkept. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Expand his business.

Ideals: Pacifist, Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sun Of Spirit, Male Tabaxi Warrior 5
Medium (6'10") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Salanop Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She wears blue leather gloves, a blue jacket, and tight pants. She has no hair. She has a tattooed face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Salanop was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She struck the Herbalist job and began her own company from there.

Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Salanop Sympony, Female Gnome Paladin 8
Small (3'4") Gnome, Neutral Evil (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. Moonstone (40 gp). Bloodstone (40 gp). Banded agate (12 gp). Silver pearl (40 gp).


Social Check DCs


Eida Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. Her moppish black hair is in a traditional bowl cut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born to a pair of adventurers, Eida grew up listening to her father's many stories. In her 16th year, her parents were killed by a gnolls raid, leaving Eida alone in the world. After a stint in an orphanage, she was adopted. She has dedicated herself to building a better village for her children.

Motivation: Someone believes her a fraud; and wants to work out more often

Ideals: Athletic, Optimist. Bonds: Rich, Enemies, In love, Adventurer. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Eida Warmwater, Female Halfling Aristocrat 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Nicor Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is typically in his Seamstress uniform. He has a hunchback. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: Nicor was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to be a merchant again

Ideals: Disciplined, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Nicor Doom, Male Tiefling Druid 6
Medium (6'1") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 600 gp. Brown-green garnet (140 gp). Hematite (12 gp). Moss agate (12 gp). Aquamarine (700 gp).


Social Check DCs

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