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NPC Generator

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Advanced [show]


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports pastel clothing, slightly heavier than average wear. His fur is cinnamon and curly. He tend to wears goggles to shield his eyes.

Personality: Tricking is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his writing dream.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Religious, Mentor. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Tricking Grass, Male Tabaxi Druid 6
Medium (5'7") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)17 (+3) 17 (+3)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 500 gp. White pearl (160 gp). Sardonyx (50 gp). Smoky quartz (50 gp). Tourmaline (160 gp).


Social Check DCs


Lone Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. He has no fur. He has amber eyes and a brown hat with a violet feather.

Personality: Calm and collected, he is a well trained Mercenary. A true patriot, Lone would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. When Lone reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and balancing his hectic life and new mercenary responsibilities is difficult

Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lone Mist, Male Tabaxi Fighter 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)6 (-2) 15 (+2)15 (+2)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 10000 sp. Blue sapphire (800 gp). Amber (160 gp). Brown-green garnet (160 gp).


Social Check DCs


Pushkrimp Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his sword ready. His red hair is still thick. This blue eyed easterner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Gifted. Bonds: Job. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Pushkrimp Ainsworth, Male Half-Orc Druid 3
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Tawar Chatham, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a white vest and prefers yellow and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Sporting a white mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: She speaks before she thinks and is too direct. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 8 years old her parents immigrated from the east. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted druidic powers by her dying sister.

Motivation: To prove her worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Poor. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Tawar Chatham, Female Half-Orc Barbarian 16
Medium (4'9") Half-Orc, True Neutral (CR 16)
Armor Class 10
Hit Points 130 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)5 (-3) 16 (+3)10 (+0)
Skills Arcana +2, Stealth +5
Senses Passive Perception 13
Languages Orc
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3

Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Carved bone or ivory statuette (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and ruby ring (2000 gp).


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears pastel leather gloves, a pastel jacket, and tight pants. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his white fur in a flapper bob. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Moon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Moon was raised in a hard working conservative environment. When Moon reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Moon In the Wind, Male Tabaxi Warlock 9
Medium (6'1") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 2000 sp. Black pearl (1400 gp). Rock crystal (80 gp). Rich purple corundum (1000 gp). Chrysoberyl (90 gp). Deep blue spinel (1400 gp). Obsidian (10 gp). Aquamarine (1400 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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