Ishmoz Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His chestnut hair is still thick. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the south. In his 10th year, his parents were killed by a orcs raid, leaving Ishmoz alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Detective for hire.
Motivation: He wants revenge against orcs; and to be a fletcher again
Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 300 gp.
Cimer Open, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are a pleasant gold.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of drow once and for all.
History: He was born in a small plains village. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Enemies, Nature. Occupation: Soapmaker
Voice: Whispers
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 16)
Armor Class 11
Hit Points 125 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 11000 gp. Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (1000 gp). Fire opal pendant on a fine gold chain (1800 gp). Silver chalice with lapis lazuli gems (180 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Old masterpiece painting (1800 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Golden circlet with four aquamarines (1000 gp).
Broce Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: He was born in the north. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 11 years.
Motivation: He would like to get married and retire; and expand his business
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Job, Has a crush. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp.
Frederick Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of death around his neck, and a bastard sword on his belt. His head has been shaved. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
Possessions: 90 gp.
Enidda Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She receives visions of the future at random moments
History: Sold as a small child to a necromancer, Enidda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Ploughman.
Motivation: To be a Architect again; and she is unsatisfied with her job
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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