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Advanced [show]


Silent Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a clover on it. Her white fur is kept up in a ponytail inside a broad hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with a lost civilization.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Silent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silent. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's attracted to the PC; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Bonds: Adventurer, Mentor, Criminal record, Has a crush. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Silent Candle, Female Tabaxi Rogue 3
Medium (4'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)14 (+2) 9 (-1)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3200 sp. Star rose quartz (60 gp). Deep blue spinel (400 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Dariff Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a grey cloak and cross-gartered blue stockings, and a wedding ring on her right hand. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the east. Further she is a bit of a stoner and is frequently out of it.

History: The child of a Baker, who enjoyed hunting, Dariff was taken on many hunting expeditions. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Ideals: Pacifist. Flaws: Addict, Racist. Bonds: In love, Nature. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Dariff Steelfist, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1400 sp.


Social Check DCs


Aramil Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His long brown hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Retire the richest man in the west; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Aramil Horineth, Male Elf Monk 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ar-Pratu Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He wears a top hat to hide his balding. His brown eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 5 years old his parents immigrated from the north. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Job, Immigrant. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Ar-Pratu Fidget, Male Half-Orc Cleric 3
Medium (6'6") Half-Orc, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp.


Social Check DCs


Dean Bentham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair down. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Nature. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Bentham, Male Human Commoner 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 30 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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