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NPC Generator

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Advanced [show]


Mella Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is witty, but her monotone delivery comes off as unnerving She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and money/treasure

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Mella Mitchell, Female Half-Elf Cleric 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 8 (-1)16 (+3)
Skills Persuasion +6, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs


Jarsali Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born on a small isolated farm. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she has passion for adventuring and risk

Ideals: Joker. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Banker

Voice: French accent

Attributes [hide]

Jarsali Rothenel, Female Elf Sorcerer 8
Medium (4'8") Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1100 gp. Deep blue spinel (1200 gp). Sard (50 gp). Rhodochrosite (16 gp). Rhodochrosite (16 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a brown poncho over his likewise colored trousers and shirt. His fur, while still mostly brown, has prominent grey streaks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Flask Of Clay, Male Tabaxi Monk 10
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1700 gp. Gold music box (3000 gp). 1 Minor magic item.


Social Check DCs


Thradal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has done his best to style his auburn hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Emotional. Bonds: Poor, Religious. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Thradal Goblinbane, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 140 gp. Solid gold idol (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Beast Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy lavender fur. His eyes are blue and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Beast enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He is content; and money/treasure

Flaws: Hedonist, Mundane. Bonds: Rich, Job, Military. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Beast Of Clay, Male Tabaxi Cleric 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 130 gp. 2 Holy water.


Social Check DCs

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