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Advanced [show]


Beatrice Hadlee, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'11" and wears a grey shirt with thin green vertical stripes and red pants. She has a long red ponytail with little hanging trinkets. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is very quiet and rarely speaks above a whisper. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in the east. A gifted student she started as a Guard, but she got bored and became a Carter. She became a Carter soon after.

Motivation: To be a Guard again.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Beatrice Hadlee, Female Human Expert 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. 3 Antitoxin.


Social Check DCs


Flask Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, brown cloak, and a wedding ring on his left hand. His fur is red and very short. His hazel eyes peer out from beneath his small brown hat.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Rich, Immigrant, Family. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Flask Of Shadows, Male Tabaxi Bard 3
Medium (6'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 7 (-2)17 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. 1 Thunderstones. 1 Holy water.


Social Check DCs


Great Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears many layers of old clothing at all times. She has wavy lavender fur. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Great took refuge in the ruined castle and found the beat up falchion and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Nature. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Great Blossom, Female Tabaxi Fighter 10
Medium (4'8") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 106 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 10 (+0)10 (+0)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Violet garnet (1500 gp). Golden yellow topaz (1500 gp). Star rose quartz (40 gp). Carnelian (40 gp). Alexandrite (1500 gp). 1 Minor magic item.


Social Check DCs


Mozikth Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brass crest is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Job. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Mozikth Raghthroknaar, Male Dragonborn Barbarian 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nurkara Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She is wearing a long, grey, dusty cloak. She has a hunchback. Her chestnut hair is thinning but still full. This green eyed northerner is not easily forgotten.

Personality: Nurkara wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a crush on the local Baker; and she's attracted to the pc

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: In love, Slave, Has a crush. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Nurkara Foamtankard, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs

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