Three Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His lavender fur is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Laborer profession.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Fearful. Bonds: Attractive, Job, Mentor, Nature. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 310 gp.
Megren Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear ponchos typically of a light green in addition to tight pants. Her red crest is long and unkept. She wears a mask on her face.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A powerful wizard made her what she is. She moved from fad to fad and when she turned 15 she discovered poetry. She's since become an addict/alcoholic.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and to be a stylist again
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Military, Mentor, Job. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 12000 sp. Rock crystal (60 gp). Zircon (60 gp). Chalcedony (60 gp). Brown-green garnet (130 gp). 1 Minor magic item.
Adrik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrik. He has built up a small fortune and can afford his own way.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Cynical, Fearful, Disease. Bonds: Rich, Criminal record. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Armara Chant, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Painter. She has styled her blue hair well, parting it to the right. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast forest. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Therlin Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brown hair is cut short. Her hazel unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Immigrant, Slave. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
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