Torz Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His brown hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Gilbert Compton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his longsword. He has no hair. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 85 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 50000 cp. Rock crystal (80 gp). Hematite (11 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jo Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is bristling with hidden weapons, mostly tridents and clubs. Her auburn hair is well kept. Her ears are large.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in the north to a Farmer, Jo learned a great deal about her father's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a Farmer soon after.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Farmer
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 48000 sp. Blue quartz (11 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Bardryn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She keeps her white hair in a flapper bob. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She served in the navy to pay for her family's outstanding loans. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She is searching for what she claims is her rightful reward.
Motivation: Money/treasure.
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Military, Family. Occupation: Server
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Aquan, Giant, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Deep green spinel (120 gp). Deep blue spinel (1000 gp). Silver pearl (120 gp). Onyx (60 gp). Peridot (60 gp). Obsidian (16 gp). Blue quartz (16 gp). Black star sapphire (1500 gp). Obsidian (16 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Amûg Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is lengthy. His eyes are a pleasant green.
Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Tailor, his father struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Poor, Immigrant. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 49 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Draconic, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Zircon (50 gp). Moss agate (6 gp). Violet garnet (1600 gp). Deep green spinel (50 gp). Citrine (50 gp). Emerald (900 gp). White pearl (50 gp). Red-brown spinel (50 gp). Fiery yellow corundum (900 gp). Black opal (900 gp). Freshwater pearl (6 gp). Black pearl (1600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
