Three Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a pastel cloak and cross-gartered white stockings, he is not a threatening figure. His gray fur is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 5 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world.
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. 1 Masterwork Common Melee.
Vistra Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: This woman loves painting and to teach people painting more than just about anything. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting, Philantrophist. Flaws: Greedy. Bonds: Immigrant. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Oren Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying black hair a little too much giving a sharp black color. He has brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.
History: Born in the east his family was never financially stable. His family was turned out during the war. He and his family wandered east to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Ideals: Impeccable, Gifted. Flaws: PTSD. Bonds: Adventurer, Poor. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 11 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 600 gp.
Traulam Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and has a large blue mantle and cape that has been intricately interwoven into her green robe. Her skin is also unnaturally pale. With bright white hair. Her eyes are violet and catlike.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to make almost anything out of random pieces of junk.
History: She was born in the south. She worked as a nervous Fortune-teller and found it very stressful. She's also a talented Knight, but doesn't like to broadcast it.
Motivation: Further expansion of business; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 cp. Amber (110 gp). Fiery yellow corundum (600 gp). Fire opal (600 gp). 1 Silk rope. 1 Magnifying glass. 1 Magnifying glass.
Virra Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'5" and wears just a tan suit. Her chestnut hair is heavily combed to the right. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born into a rich family. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Virra and her spouse have recently divorced.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 100 gp. 6 Acid flasks. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!