Panana Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan costume with the symbols of magic on her torso. She sports a flattop hair cut. Her eyes are green and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Panana was raised in a hard working conservative environment. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has worked as a Miller like her father before her.
Motivation: Wants to open a new tavern; and to unite with her brother
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Banded mail.
Igden Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His moppish brown hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Igden has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content; and to prove his worth to the world
Flaws: Mundane, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 9
Hit Points 88 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +7
Possessions: 100 pp. Hematite (6 gp). Star rose quartz (50 gp). Violet garnet (300 gp). Red garnet (60 gp). Red spinel (60 gp). Sard (50 gp). Peridot (50 gp). Blue quartz (6 gp). Moss agate (6 gp). Coral (60 gp). Aquamarine (300 gp). Rose (50 gp). Freshwater pearl (6 gp). Violet garnet (300 gp). Rhodochrosite (6 gp). 1 Minor magic item.
Faral Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fitting clothing which further accentuates her frame. She keeps her white hair in a flapper bob. Her hazel eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Faral embodies much of what other species detest in the Elves. Further she is a bit of a stoner and is frequently out of it.
History: Faral was raised in a hard working conservative environment. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: She desires power and/or immortality; and marry her brother to traveling adventurers
Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Family, Adventurer. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Uraim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears brown leather gloves, a brown jacket, and tight pants. His clothes are grease stained in places. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.
History: Born to a Gardener, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He moves from town to town, unable to find a place to settle.
Motivation: He's in love; and a rival would like him out of the picture
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Immigrant, Attractive. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp. Alexandrite (400 gp). Hematite (5 gp).
Shivering Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. He keeps his black fur in a pixie cut. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Military. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1300 gp.
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