Trym Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His golden hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his gray eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Flaws: Insane, Insomniac. Bonds: Attractive, Adventurer, Military. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. Jet (70 gp). Chalcedony (20 gp). 1 Minor magic item.
River Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a trident. His lavender fur is kept up in a ponytail inside a Stetson hat. This green eyed westerner is not easily forgotten.
Personality: River wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, River and his spouse have recently divorced.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 gp. Blue quartz (12 gp). 1 Minor magic item.
Drogo Kent, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple brown robe with black stripes complete with hood. His blonde hair is cut jaggedly and amateurishly. His eyes are brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.
History: Drogo was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and seeks redemption
Flaws: Shy, Selfish, Antagonistic. Bonds: Family, Criminal record. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 6)
Armor Class 8
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears baggy yellow pantaloons and a grey scarf, and is pretty ugly. His hair is white and curly. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Korfel will drive conversation. He believes the world needs to unite to get rid of giants once and for all.
History: He comes from a rich northern family. In his 13th year, his parents were killed by a giants raid, leaving Korfel alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Korfel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He has money and likes to spend it; and revenge
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 18000 cp. Hematite (11 gp). Amber (40 gp). 1 Healer’s kit. 1 Hourglass.
Oolah Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a black and brown handkerchief worn on her right side. She wears her hair in dreadlocks. Her green eyes are passionate and lively.
Personality: Prone to second guessing herself, she comes off as nervous. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Sabotage a competitor; and she has passion for adventuring and risk
Flaws: Shy, Disease. Bonds: Adventurer, Rich, Job. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp. Deep blue spinel (700 gp). Zircon (60 gp). Deep green spinel (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!