Olgoth Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears an entirely white suit with green socks and a vest with buckled shoes. He has moderate length golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Religious, Immigrant. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Orianna Skill, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has the majority of her body covered in plate. Her chestnut hair is smooth and relatively long. Her red eyes dart from person to person to random spaces in the air.
Personality: She is very quiet and rarely speaks above a whisper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a pair of adventurers, Orianna grew up listening to her father's many stories. After coming to the age of reason, Orianna took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 170 pp. Moss agate (4 gp). Moonstone (80 gp). Zircon (80 gp). Hematite (4 gp). Chrysoprase (80 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Shelly, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear ponchos typically of a light grey in addition to tight pants. Her long silver hair reaches down to her waist. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Melissa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Her father raised her in a mountain cabin. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her music dream.
Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Nature, Religious, Family. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 90 gp. 3 Antitoxin.
Alexandre Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown shirt with thin white vertical stripes and violet pants. His long silver hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Alexandre was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Bonds: Religious, Family, Nature. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: Chalcedony (40 gp). Sard (40 gp). Bloodstone (40 gp). Blue quartz (8 gp). Carnelian (40 gp). Citrine (40 gp). Freshwater pearl (8 gp). Bloodstone (40 gp). Emerald (1100 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.
Hrathy Ainsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her gray eyes dart from person to person.
Personality: This woman loves music and to teach people music more than just about anything. She takes great joy in being the best Sellsword in town.
History: Hrathy lived on a farm with her mother, near the main road leading to a nearby town. Her childhood dream was to be a Layabout, but she was a colossal failure. Days after completing her studies, news broke out that her hometown was attacked by illithids. Hrathy was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Meet up once more with her childhood friend; and wants to open a new tavern
Ideals: Artistic. Bonds: Job, Family, Enemies, Adventurer. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 9 (-1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Freshwater pearl (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
