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Advanced [show]


Bork Braxton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Many gnolls want him driven away; and regain custody of his son

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Family, Enemies. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Bork Braxton, Male Half-Orc Ranger 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)8 (-1) 13 (+1)16 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Godfrey Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy violet suit. He is an epitome of beauty. His hair is silver and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Ideals: Joker. Flaws: Disease, PTSD, Fearful. Bonds: Attractive, Religious. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Godfrey Holland, Male Half-Elf Commoner 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)17 (+3) 14 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Ignan, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).


Social Check DCs


Fallthra Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She usually wears her grey robe and has her nunchaku always slung over her shoulder, marred by teas. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant hazel.

Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Fallthra is combative with any and all who dare try her patience in the slightest.

History: Fallthra was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. She was granted psionic powers by her dying brother.

Motivation: Doesn't want to be a Weaver and was forced into it by her family.

Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Fallthra Torevir, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 16 (+3)7 (-2)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 210 gp.


Social Check DCs


Umpen Turen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has wavy black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Umpen Turen, Male Gnome Sorcerer 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with grey lining and desert motifs, and is pretty ugly. He wears a broad hat to hide his balding. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Slave, Debt. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Marlee, Male Human Ranger 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp. Jade (40 gp).


Social Check DCs

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