Nija Panic, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a black collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt, she is not a threatening figure. Her deerstalker hat is riddled with cuts and holes. She has a dull look in her black eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: Born to a Doctor, her mother struggled to pay the bills. A gifted student she started as a Doctor, but she got bored and became a Junk Dealer. She inherited the family business which she has now maintained for 10 years.
Motivation: Wants to open a new tavern; and balancing her hectic life and new junk dealer responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Junk Dealer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp. Deep blue spinel (1100 gp). Jet (60 gp).
Kiirith Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple black robe with blue stripes complete with hood. He wears a colorful flower in his copper crest. His fierce gold eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. White pearl (110 gp). Fiery yellow corundum (800 gp).
Helja Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a grey collared shirt and blue skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt, she is not a threatening figure. Her feathered hat is riddled with cuts and holes. Her eyes are hazel and beady.
Personality: A deeply religious woman she believes everything happens for a reason. She has a minor phobia of water and hates getting wet.
History: She was always a brilliant, if unscrupulous mind. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Fearful, Insane. Bonds: Religious. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Common Ranged Weapon.
Joan Staurheim, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears a tight fitting brown shirt and pants. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: The child of a Locksmith, who enjoyed hunting, Joan was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joan took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. Some 3 years later her spouse died after the birth of her son. Heartbroken, Joan never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: In love, Nature. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp. Iolite (40 gp). Red spinel (150 gp). Banded agate (4 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.
William Branson, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. His hair is always cut to a buzz. His skin is flawless and his brown eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: William was born with his mother's beautiful face. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He has drifted from career to career and currently works as a Unemployed.
Motivation: To be a Dilettante again; and expand his business
Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Poor, Attractive, Job. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1800 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Silver comb with moonstones (500 gp). Jeweled gold crown (6000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Old masterpiece painting (2200 gp). Cloth of gold vestments (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!