Cockaby Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly bastard swords and hand crossbows. His hair is red and very short. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Cockaby was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. After a long history of fighting, Cockaby and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a cook again
Flaws: Antagonistic. Bonds: Criminal record, Guardian, Adventurer, Job. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Jade (90 gp). Jet (90 gp). Pink pearl (90 gp). 1 Magnifying glass.
Callie Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, marred by sweets. Her tied-back hair is blonde. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Opinionated. Flaws: Ugly, Insomniac, Shy. Bonds: Rich. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp. Banded agate (16 gp). Black star sapphire (1000 gp). Golden yellow topaz (500 gp).
Oloric Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Stableman does. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Oloric studied abroad. His martial abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 94 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp. Hematite (16 gp). Peridot (70 gp). Hematite (16 gp).
Lerissa Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fancy green dress. She is physically well-built. Her hair is silver and very short. Her skin is flawless and her silver eyes scan people very quickly.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Armorer father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Poor, Slave. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. Golden yellow topaz (900 gp). Eye agate (11 gp). Jasper (40 gp). Chrysoberyl (110 gp).
Williamina Rayden, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, typically a more casual-formal manner. She keeps her black hair in a flapper bob. She has brown eyes and a grey hat with a green feather.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a pair of adventurers, Williamina grew up listening to her father's many stories. Williamina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Williamina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and to reunite with her old friends
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Adventurer, Criminal record. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 gp.
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