Giselle Atterton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. Her black hair is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with a lost civilization.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 3000 cp. Jasper (40 gp). Obsidian (9 gp). Hematite (9 gp). 1 Minor magic item.
Ildrex Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak, and carries scythes. He has styled his bronze crest well, parting it to the right. He has gleaming, smiling gold eyes.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Job, Criminal record, Adventurer. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Sylvan, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
Possessions: 30 pp.
Dentratha Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her whole body is exceptionally muscular. Her crest is copper and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Through the years after Dentratha was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Dentratha's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her absent father.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family, Religious. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp. Deep blue spinel (900 gp). Alexandrite (900 gp).
Darrow Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair, when down, is lengthy. His eyes are likewise violet.
Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Darrow took refuge in the large cave and found the beat up scimitar and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Addict. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Half-Plate.
Therlin Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'11" and dresses in collared shirts and wears a proper scarf over her head. Her left leg appears badly burned and disfigured. Her small hat is riddled with cuts and holes. Her eyes are brown and beady.
Personality: Therlin speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also has developed a complete distrust of the Jeweler profession.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1600 sp.
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