Mantus Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. He wears a deerstalker hat to cover his moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He also hits on women, regardless of circumstances.
History: Mantus was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Sculptor; and he's attracted to the pc
Flaws: Insomniac, Shy. Bonds: Poor, Has a crush, Criminal record. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 16)
Armor Class 10
Hit Points 75 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
Possessions: 10000 gp. Eye agate (14 gp). Jasper (80 gp). Violet garnet (900 gp). Golden yellow topaz (900 gp). Silver pearl (140 gp). Alexandrite (900 gp). Black star sapphire (400 gp). Rhodochrosite (14 gp). Deep blue spinel (900 gp). Peridot (80 gp). Black opal (400 gp). Jasper (80 gp). Jade (140 gp). Alexandrite (900 gp). Jet (140 gp). Chalcedony (80 gp). 1 Medium magic item.
Kite On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He wears a small hat to cover his moderate length cinnamon fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his father was called into army service. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Military. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +6
Possessions: 1 Masterwork Common Ranged Weapon.
Miles Walcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown, dusty cloak. His golden hair is long and unkept. His amber eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Miles took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane, Fearful. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: A delicate brass dragon egg (60 gp). Cloth of gold vestments (100 gp). 1 Minor magic item. 1 Minor magic item.
Silent Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His brown fur is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Locksmith. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Slave, Enemies. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 44 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 300 pp. Aquamarine (1100 gp). Freshwater pearl (8 gp). Smoky quartz (30 gp). White pearl (160 gp). Banded agate (8 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Reese, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and wears a faded coat and loose pants complete with broad hat. His right hand appears badly burned and disfigured. His blonde hair is unkempt and raggedy. His blue eyes peer out from beneath his broad blue hat.
Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Seamstress
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 59 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 24000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!