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Advanced [show]


Numba Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She sports red long hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Numba was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their son. She worked as a Carpenter, and she later adopted a second son.

Motivation: She desires power and/or immortality.

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Adventurer, Family. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Numba Wildwander, Female Gnome Expert 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Auran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Lapis lazuli (15 gp). Bloodstone (70 gp).


Social Check DCs


Nelkin Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. He has a long brown beard with little hanging trinkets. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Herbalist

Voice: Scottish accent

Attributes [hide]

Nelkin Quickstep, Male Halfling Sorcerer 13
Small (3'1") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 31 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 600 pp.


Social Check DCs


Trym Kirby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky brown painted plate armor, and is pretty ugly. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Trym will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Rich, Adventurer. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Trym Kirby, Male Human Warrior 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alberich Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His black hair is cut jaggedly and amateurishly. His eyes are blue and he is always smoking a pipe.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Alberich hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and someone believes him a fraud

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Poor. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Alberich Brazzik, Male Dwarf Adept 7
Medium (4'4") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 16 (+3)9 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 600 gp.


Social Check DCs


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has a moderate pudge and is not very fit. He has silver hair. He has gleaming, smiling gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Mayor in town.

History: Born to a Miner, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and to be a miner again

Ideals: Disciplined, Impeccable. Bonds: Job, Poor, Slave. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Krimmon Honeypot, Male Halfling Rogue 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 10 (+0)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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