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NPC Generator

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Advanced [show]


Gerbo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Gerbo grew up listening to his father's many stories. He moved out east to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Criminal record, Adventurer. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Gerbo Cobblelob, Male Gnome Sorcerer 14
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 62 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +5, History +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 800 pp. Chrysoprase (20 gp). Red spinel (80 gp). Obsidian (10 gp). Deep blue spinel (200 gp). Onyx (20 gp). Aquamarine (200 gp). Jade (80 gp). Chalcedony (20 gp). Alexandrite (200 gp). Smoky quartz (20 gp). Tiger eye turquoise (10 gp). Bloodstone (20 gp). Blue quartz (10 gp). Black opal (500 gp).


Social Check DCs


Efferil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Guardian, Adventurer, Religious. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Efferil Qualanthri, Male Elf Wizard 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)5 (-3) 12 (+1)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He is physically well-built. He has golden hair. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a plains tribe. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to settle down with his crush

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Has a crush, Criminal record. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Arnold Alby, Male Human Warrior 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Ahlyssa Barclay, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is well kept. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is greedy; and money/treasure

Ideals: Fighting, Athletic, Professionalism. Bonds: Rich, Criminal record, Military. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Ahlyssa Barclay, Female Human Commoner 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 17 (+3)16 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +3

Possessions: 130 pp. Chrysoberyl (150 gp). Black star sapphire (400 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawar Trowbridge, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her brown hair is drawn into a tight pony tail with a dagger scrunchie. She has gray eyes and a black hat with a white feather.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Tawar was born in the east. At a young age she loved to build and create. She was an apprentice working in her mother's forge. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and expand her business

Ideals: Persistence. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Tawar Trowbridge, Female Half-Orc Ranger 3
Medium (5'7") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 7 (-2)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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